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Showing posts with the label peculiar neighborhood

Week recapture

Hi! This week was a good run! We have successfully presented our game with its main functionality working and are now programming towards making the game more interesting. We're grabbing the suggestions John E. Williamson and Professor Carlos gave us and implementing the ones that both we and the focus group liked most. We have also joined and adapted some of the ideas to this extent, all explained in the report we delivered this wednesday. Furthermore, we are also waiting for the static elements design (background, houses, trees, bushes) to implement effects on these such as alpha-mask filtering on collision for example. Stay tuned! ~evoll~

#DevCycle week 1

Hi! Today we went to the lab and finalized our plan for the workshop. We're going to test mainly the grab mechanic and the cure option. How should it be done? Also, we had a meeting with the two artists that are going to help us out this monday and they are currently working on some game design features! Soon, we're going to do the workshop and deliver next week's work. Stay tuned! ~evoll~

Weekend update

We have done the workshops and it went really well! We got the chance to change our board-game and final videogame ideas for the better by brainstorming between us and, more importantly, hearing what the people had to say about our game low-fi prototype and testing it out on site. This was exciting! Furthermore, we have already something to show this Wednesday for our PixiJS tech prototype: a game map and fog creation. This might be good enough for this version, but we must be quick to develop it furthermore! Stay tuned! ~evoll~