Skip to main content

Week recapture

Hi! This week was a good run! We have successfully presented our game with its main functionality working and are now programming towards making the game more interesting. We're grabbing the suggestions John E. Williamson and Professor Carlos gave us and implementing the ones that both we and the focus group liked most. We have also joined and adapted some of the ideas to this extent, all explained in the report we delivered this wednesday. Furthermore, we are also waiting for the static elements design (background, houses, trees, bushes) to implement effects on these such as alpha-mask filtering on collision for example.

Stay tuned!
~evoll~

Comments

Popular posts from this blog

Hi! This week we have talked more about our game idea and realized that we did not have the same visions about our game. We discussed in the group and with the professor. Part of our game idea is that there is a daytime and a nighttime. We all agreed most on the nighttime and will focus to develop that part. Otherwise, we have been working on the 1st cycle tasks. We are also exploring which technology to choose, which isn't easy to decide. //Melanie
We delivered our lofi prototype and tech prototype this week as well as user feedback documents. next week we need to do a workshop with our focus group, which will be quite interesting i think. also, we will meet our two designers and talk about the project. we are now a quite big group (6 people) and i think the communication overhead will be higher. we need to make sure that everyone is always up to date and knows about the latest design/development progresses. we therefore have a facebook chat and work on shared google documents for now, lets see if this suffices. Philipp

MOJO - 1 week

Hello! MOJO is coming and we have been preparing for it. We have arranged with our artists to print the drawn poster and some stickers in a printing shop in Cais de Sodré. We are also programming every functionality that we think is necessary for the game to be ready to play and fun in a week. It's been a challenge! We promise we're trying our best, both developers and artists, even though everyone is being overwhelmed with other projects. See you next week! ~evoll~