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1st Cycle - 2nd Week

Hello again! This week, we started working on the project document for the first cycle.
This wednesday, 06/03/2019, we shall discuss our progress with Professor Carlos Martinho, apply corrections to the document and continue to work on it. We have defined our game concept (and title), core experience, first tweet (elevator pitch), domain research, focus group, some play scenarios and the core gameplay loop. We'll start defining player personas after we gather some more people for the focus group!

As of right now, the focus group has 2 members already (they fit in the target audience and they are available to give their opinions throughout the semester) and they have already commented on our game idea/concept, so that we could understand what they like and dislike about it. We have also updated our game concept in light of these comments, but we are still thinking a lot about whether these changes should happen or not.

Stay tuned for more news!
~ evoll ~

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Hi! This week we have talked more about our game idea and realized that we did not have the same visions about our game. We discussed in the group and with the professor. Part of our game idea is that there is a daytime and a nighttime. We all agreed most on the nighttime and will focus to develop that part. Otherwise, we have been working on the 1st cycle tasks. We are also exploring which technology to choose, which isn't easy to decide. //Melanie
We delivered our lofi prototype and tech prototype this week as well as user feedback documents. next week we need to do a workshop with our focus group, which will be quite interesting i think. also, we will meet our two designers and talk about the project. we are now a quite big group (6 people) and i think the communication overhead will be higher. we need to make sure that everyone is always up to date and knows about the latest design/development progresses. we therefore have a facebook chat and work on shared google documents for now, lets see if this suffices. Philipp

MOJO - 1 week

Hello! MOJO is coming and we have been preparing for it. We have arranged with our artists to print the drawn poster and some stickers in a printing shop in Cais de Sodré. We are also programming every functionality that we think is necessary for the game to be ready to play and fun in a week. It's been a challenge! We promise we're trying our best, both developers and artists, even though everyone is being overwhelmed with other projects. See you next week! ~evoll~