Last week we had many ideas and finally chose one. In this week's lab we talked more about our idea in detail for the first time. We realized that our visions converged quite a bit, and this led to discussions, also with the professor. Without going into the details of the concept here, my view on our game idea was that the player has to deal with the villagers (npcs) for multiple days and nights. During this time he gets to know their personalities, and learns about their preferences and interests. Like this he can make them happy during the dialogues, and so he is finally able to cure them during the night. the player character is not strong enough to defeat / weaken an angry / aggressive and therefore strong villager (in his monster transformation) during the night! Therefore the player has to survive multiple nights, and has to progress quickly during the daytime. This also opens new possibilities for the nighttime gameplay: the player has to hide and run away from strong mo...
Comments
Post a Comment