This week in the lecture we built a low fidelity prototype. It was very interesting and i am eager to make one for our game too now, because it reveals a lot of design issues and shows which parameters one has to adjust to make the game more fun. It is good a first approach to a realization of a game idea. We also finally decided to make the final implementation a web-based one, coding in javascript and using a library called PixiJS which already provides functionalities to load 2D assets, have a scene hierarchy and do transformations like rotations and translations, as well as playing animations and a ui system.
Philipp
Philipp
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