We are supposed to deliver User Controls and Presentation working the best we an this Wednesday. We have implemented walking (the first tech prototype had this), an healthbar, cards and item-pick controls (using placeholder sprites because we're waiting for the animated sprites from the artists) and a pause screen.
The only thing that's left to implement in the controls is the "holding" control that would show the item description while pausing the game and the "use-item" mechanism, which doesn't make sense right now because we don't have the monsters and colliders implemented yet to take the damage or the animations to implement, but we and the artists are working on it.
Stay tuned! We're working hard to bring you the best experience we can :)
~evoll~
The only thing that's left to implement in the controls is the "holding" control that would show the item description while pausing the game and the "use-item" mechanism, which doesn't make sense right now because we don't have the monsters and colliders implemented yet to take the damage or the animations to implement, but we and the artists are working on it.
Stay tuned! We're working hard to bring you the best experience we can :)
~evoll~
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