Skip to main content

Weekly Update

Hi! Last friday I finished the collisions completely (fixed some bugs) and tested the hitbox (it seems ok so I'm not sure why I said it was buggy, it's not).

Furthermore the healthbar now changes color when you can capture the monster and I plan, in the weekend, to program the bat usage and monster attacks, and also work on the updated design documents. Finally, we're still waiting for the fixed character model (no-weapons) and the background and other elements of the map, as well as the animations for the player (and in a less near future, the monsters).

Stay tuned ✊
~evoll~

Comments

Popular posts from this blog

Working On The Idea

Last week we had many ideas and finally chose one. In this week's lab we talked more about our idea in detail for the first time. We realized that our visions converged quite a bit, and this led to discussions, also with the professor. Without going into the details of the concept here, my view on our game idea was that the player has to deal with the villagers (npcs) for multiple days and nights. During this time he gets to know their personalities, and learns about their preferences and interests. Like this he can make them happy during the dialogues, and so he is finally able to cure them during the night. the player character is not strong enough to defeat / weaken an angry / aggressive and therefore strong villager (in his monster transformation) during the night! Therefore the player has to survive multiple nights, and has to progress quickly during the daytime. This also opens new possibilities for the nighttime gameplay: the player has to hide and run away from strong mo...
Hi! My name is Francisco and im studying MEIC and i will be apart of a team and our goal is to make a game in the Game Methdology Development course. // Francisco

Weekend update

We have done the workshops and it went really well! We got the chance to change our board-game and final videogame ideas for the better by brainstorming between us and, more importantly, hearing what the people had to say about our game low-fi prototype and testing it out on site. This was exciting! Furthermore, we have already something to show this Wednesday for our PixiJS tech prototype: a game map and fog creation. This might be good enough for this version, but we must be quick to develop it furthermore! Stay tuned! ~evoll~